ARTISTIC RESEARCH |KÜNSTLERISCHE FORSCHUNG

NEW MEDIA ART / INTERFACE DESIGN / MEDIA ART THEORY

Media art pioneers Monika Fleischmann & Wolfgang Strauss explore interactive media since 1987 as research artists in scientific environments. They do research in New Media Art, Architecture, Interface Design, Media Art Theory and in the concept of Interactivity.  Moving from Berlin to Bonn as research fellows at KHM and research artists at GMD (1992/93), they become leading figures in the exploration into areas such as non-linear and interactive narratives. They establish art & science institutions such as ArtWork (1987), Art+Com (1988), La Première Rue (1989) and MARS (1997). The MARS - Exploratory Media Lab becomes internationally recognized as a department for Media |Arts |Research |Studies.

Research Topics:

 Wissenskünste 2004-2010 ongoing. Staging information, data mapping, information visualisation, tools for knowledge discovery, digital information as aesthetic experience, knowledge arts.
http://netzspannung.org/database/377391/de

netzspannung.org 1997-2009. Community based Online Archive for Media Arts Research & Education http://netzspannung.org/ http://netzspannung.org/about/history  http://netzspannung.org/about/workshops

 Digital Sparks 2001-08. Student contest in German speaking Europe. Long term research on curated community generated content combined with monitoring media art education. http://netzspannung.org/digital-sparks/   http://netzspannung.org/learning/

 eCulture Factory 2005. Media Arts Research Transfer Project into digital products like Virtual Book, Interactive Poster, Medienfluss - Raum- und Internet-Archive-Browser for exhibitions in Art, Science & Industry. http://eculturefactory.de

 CAT - Communication of Art and Technology 1999-2004. Research & Development of netzspannung.org: Internet platform and online archive for media arts and electronic culture. http://netzspannung.org/about/history  http://netzspannung.org/about/workshops

 SONG - PortalS of Next Generation 1999-2001. Applied Mixed Reality Multi-User environments and tangible interfaces, MPEG-4, Avatars and Agents.

 Safira 1999-2001 Supporting affective interaction in real time applications. Providing computers with the ability to model and express human-like emotions with usually impossible capabilities.

 eRENA 1997-2000 Electronic aRENAs for Culture, Performance, Art & Entertainment. Digital Technologies for performative artistic production. (KTH, ZKM, MiraLab, Nottingham, GMD) www.erena.kth.se/intro.html www.erena.kth.se/tools.html 

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